That process took a while, but once we got there it was fun. It's crowded now in the shooter space, and we needed to find out what is us. We took a lot of back and forth-ing before we found out "okay, this is us". Because we are defining what Warfighter multiplayer is, what Medal of Honor multiplayer is. They weren't heated but they were passionate. In the beginning we had a lot of those discussions. It was fun.ĭid you have any serious debates about nerfing or cutting content which caused division among the team? What weapons are controversial to you? So it was a challenge, but we ended up shipping it. So it has to be fun from the start it has to be efficient from the start. Since it's a rare thing, we can't have a tutorial about it, and the player doesn't get a lot of time to learn the ropes. It was a challenge to balance that, because it's a vehicle and it can fly. that's really nice, especially is one is stronger than the other, you and he fly that together. How that one works is that you earn it and you get to fly it and you get to shoot rockets with it but your fighting friend also gets to ride with you, in the gunner seat. One thing that came in that I'm really happy about is that we have one drivable apache helicopter that's kind of the final reward if you play really well and get the longest score chain. I think we managed to keep pretty much all the features that we took so far that they became fun. Was there anything you had to ditch during development which you regret? If the engineer and the artist are sitting there thinking "this is going to be pretty fun" they're going to go in super motivated to do it, and out comes fun. We also had a very agile process in developing this game having the entire team play the game as much as possible, and then talk about what we'd do next. That helped us a lot.īreach and clear is an important tactic in The only way we could pull that off was by having these daily playtests. Adding all those things is of course a huge design risk, because it's a pretty delicate balance between the classes in multiplayer. We're increasing our content offering so much, like we have six classes now instead of three and they all have their different support actions, score chains and abilities. We have had daily playtests for almost two years. Probably the thing that helped us the most is that when we got Frostbite, it was pretty much playable from the start, so we could have playtests. Also, the gun feel is the same, so if you learn how to handle your M16 in single-player, you can go into multiplayer and use what you learned there.įrostbite 2.0 makes everything beautiful, but does it lend anything in particular to multiplayer beyond that? there was a lot of talk about peak-and-lean and going prone in the last game, which existed in single-player but not in multiplayer this time around you hyave the same feature set so you can peak and lean and prone in multiplayer as well. That's one of the main reasons for moving the Medal of Honor multiplayer team to Danger Close to be under the same roof as the single-player team. They were made by two different studios on two different continents. Something we get feedback on from the previous Medal of Honor was that the multiplayer experience and the single-player one were pretty different. VG247: Is the single-player close enough to the multiplayer experience to make it effective as a training aid? We asked Warfighter's multiplayer creative director why this shooter should be on our radars. This time, Danger Close is determined to make the multiplayer side something uniquely flavoured and crunchy as all get out. It's been developed in close collaboration with the soldiers it aims to respectfully represent it has a long history of beloved prequels to commemorate it's going toe-to-toe with the biggest multiplayer shooter franchise in the industry this holiday season and its immediate precursor didn't come through its double parentage trauma-free. Medal of Honor: Warfighter has a lot to live up to. Warfighter's multiplayer is developed entirely in-house. Warfighter is the second entry in the series since its reboot the 2010 game was a joint product of Danger Close, on single-player, and DICE, on multiplayer. Medal of Honor has become EA's alternate year release, twin to DICE's Battlefield. The answer includes "switchblade missiles". We asked Medal of Honor: Warfighter's Kristoffer “Hoffe” Bergqvist why we should be excited about another shooter.
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